After three days I pretty much know everything about game development. Admittedly I may have to learn what it's like to win a lifetime achievement award, but that will come next year.
Sea of Thieves: Reduced the variety of enemy types from skeletons, snakes, sharks, and non-functioning Kraken to [PLACEHOLDER UNTEXTURED CUBE]
I'm making a choose-your-own-adventure comedy game about uninformed choices and unfair consequences. It's called Harm Other, and you can play the demo now.
Before the noted terrible game Destiny 2, and even before Halo, Bungie made fantasy games about dwarfs exploding into gross bloody chunks on hills and bridges.
One month after the launch of Star Wars: Galaxies a scrawny Mon Calamari stands in an Imperial player-created city, hands at his sides and large vacant eyes also at his sides.
The Quake 2 David Letterman skin remains my crowning achievement, a work of art as vital and compelling as it was the day that dave.pcx was uploaded.
Wacky video game logic: If you become injured, try to get healed as quickly as possible.
Before we get started you should know that I have never Dungeoned a Dragon or Findered a Path. As you read this review please keep in mind that Mouse Guard is my first pen & paper RPG and I am a colossal idiot.
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